![]() ![]() A sledgehammer, for instance, might be slow to wield but one or two hits can deal a massive amount of damage. Each has its pros and cons, and can be supplemented by a secondary weapon. Every weapon comes with details on damage output, elemental traits, special buffs, and other special properties. Weapon variety is extensive but it’s not overwhelming. ![]() You quickly find that weapons, skills, and items are your key to survival. Melee weapons such as swords and hammers, as well as ranged weaponry like Castlevania style whips, can be found in the shops, alongside complementary tools like turrets, traps, and grenades. The same approach applies to shops where you can purchase new gear, like main and secondary weapons, skills, and items. Dead Cells is a deliriously good time whatever console you play it on, but the instant-on, play-anywhere nature of Nintendo Switch is a particularly comfortable fit for a game played in short, frenzied, fatal bursts.Weapon variety is extensive but it’s not overwhelming every weapon comes with details on damage output, elemental traits, and other special properties. Monster-tussling never gets old, but there’s less variety and ingenuity wrung from the core acts of traversal: running and jumping. ![]() Routine and disruptive, these unimaginative environmental hazards lack the supercharged momentum of the rest of the game’s fighting and exploration. The only fly in this obscenely moreish ointment is Dead Cells’ occasional tendency to default to dull death-dealing cliches such as spikes, sawblades and acid pools. Strange foes and stranger equipment are learned, mastered, anticipated, and new paths and possibilities open up ingeniously once you gain experience. When playing well, you’re a bolt of bladed lightning shot across a blighted world that deftly sidesteps gothic stereotypes. Dead Cells avoids gothic stereotypes – though there are too many acid pools to dodge.Ĭombat is about speed, evasion and an ever-growing choice of weirdo weapons, not ritual blocking or solemn trudging. ![]()
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